The game is all about the characters – they’re the stars of the story. Here’s how to create ‘em.

The Main Stats
Characters have four “stats” – Strength, Agility, Intelligence, and Spirit. At character creation, stats will be from 25-40 on a scale of 100. Your stats will increase when you “level up.”

  • STRENGTH - Physical power, endurance and overall health.
  • AGILITY - Speed, hand-eye coordination, and overall agility.
  • INTELLIGENCE - Alertness, factual knowledge, and overall intelligence.
  • SPIRIT - Strength of personality and overall spiritual power.

Choose a Primary and Secondary stat. When your character levels up, these will advance at a higher rate.

Stat Rolls - During the game you’ll make lots of “stat rolls,” which means roll a d100 and compare the result to a certain stat. You want to get equal to or lower than your stat, so low rolls are better. Rolls may be modified circumstances, equipment, skill mastery or other factors.

A Note on Terms
The stats don't have to have these names. GMs should feel free to change them to reflect the nature of their world. For example, in a fantasy setting you might call the main stats Might, Grace, Mind, and Will. In a superhero setting they might be called Power, Speed, Smarts, and Psyche. Obviously, this is only for color and does not change how the stats are used.

Generating Main Stats
Roll d100 and consult the Main Stat Generation chart.

d100 Score
01-25 25
26-50 30
51-75 35
76-100 40

Derived Stats
Next, we need to figure out the “Derived Stats” – Power, Accuracy, Life and Fortune.

  • POWER is added to damage rolls from melee and thrown attacks. Power is equal to the first digit of your Strength score.
  • ACCURACY is added to damage rolls from ranged attacks. Accuracy is equal to the first digit of your Agility score.
  • LIFE is the number of wounds you can take before being knocked out of a fight and possibly killed. Add up the first digit of all four main stats to find Life.
  • FORTUNE is used to 1) re-roll any failed stat roll, 2) get a free action, or (optional) 3) activate some supernatural powers or items. Fortune is replenished each game session. It is not saved between sessions, so use it or lose it. Fortune is equal to the first digit of your Spirit score.

Glory isn’t really a stat – it’s like “experience points” in other games. When you earn enough of it, you “level up,” and it’s also a measure of how famous (or infamous!) your character is. You start with zero Glory, but you’ll gain it during play.

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